Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Feb 25, 2008, 11:50 PM // 23:50   #1
Debbie Downer
 
Zinger314's Avatar
 
Join Date: May 2006
Profession: N/Me
Advertisement

Disable Ads
Default What's the point of the secondary profession?

ArenaNet said that the secondary skill system was originally implemented to parallel Magic: The Gathering and its tendency to feature deck using two colors of mana. However, unlike MtG, in GW you need to invest a lot of resources into a secondary profession, specifically attribute points and skill slots. (in MtG, usuing a second color takes no more effort than only using one)

99% of the builds I make (and also see) use only skills from the Primary profession. You only have 7-8 skill slots; you have to make them count.

It was somewhat innovative back in 2005, but now, a secondary profession merely justifies bad builds and exploitive class interaction.
Zinger314 is offline   Reply With Quote
Old Feb 25, 2008, 11:53 PM // 23:53   #2
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

You realize that the similarity is that a player in GW is like a single card in MtG, right?

Anyway, it very much depends whether you get any mileage out of your secondary. For me, my Rangers, Necros and Eles typically don't, my Warriors, Mesmers, and Monks typically do.
Numa Pompilius is offline   Reply With Quote
Old Feb 25, 2008, 11:56 PM // 23:56   #3
Jungle Guide
 
angmar_nite's Avatar
 
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
Default

Mind blast + Secondary is win.
angmar_nite is offline   Reply With Quote
Old Feb 25, 2008, 11:58 PM // 23:58   #4
Lion's Arch Merchant
 
Bohya's Avatar
 
Join Date: Jan 2008
Location: Vabbi
Guild: Farming Crewuk [fcuk]
Profession: D/
Default

You might aswell

If you don't want to use skills from the other profession then don't. It just gives you more to choose from.

This is one of the very minor reasons out of the thousands of major ones why Guild Wars is better than many other MMOs.
Bohya is offline   Reply With Quote
Old Feb 26, 2008, 12:02 AM // 00:02   #5
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Default

Quote:
What's the point of the secondary profession?
Death Pact Signet.
Stormlord Alex is offline   Reply With Quote
Old Feb 26, 2008, 12:02 AM // 00:02   #6
Forge Runner
 
Longasc's Avatar
 
Join Date: May 2005
Default

Conjures for physical attackers
Plage Touch
Res Spells
Splinter Weapon for Rangers
Mending Touch for Rangers
Earth Elementalists and Mystic Regeneration
Dervishes and Wild Blow

just to name the ones I was just thinking about. It is not only Wammos with Healing Hands and Mending that use secondary professions.

My Necro usually has only Necro skills, other classes tend to mix and match more as seen above. Calling taking advantage of the secondary by default exploitive is blunt and oversimplying, just wrong.
Longasc is offline   Reply With Quote
Old Feb 26, 2008, 12:04 AM // 00:04   #7
Lion's Arch Merchant
 
Mr Emu's Avatar
 
Join Date: Apr 2006
Profession: W/A
Default

Quote:
Originally Posted by angmar_nite
Mind blast + Secondary is win.
thats what I thought of
Mr Emu is offline   Reply With Quote
Old Feb 26, 2008, 12:06 AM // 00:06   #8
Lion's Arch Merchant
 
Join Date: Nov 2007
Profession: Mo/
Default

Quote:
Originally Posted by Zinger314
(in MtG, usuing a second color takes no more effort than only using one)
That depends upon your version. If you don't have artifacts that make having mana easy then your deck must be balanced for two colors. I think that was their concept. I find that the backend is easier to use for just one or two skills, unless you play a bastard character(such as a MM rit).
Musei Karasu is offline   Reply With Quote
Old Feb 26, 2008, 12:07 AM // 00:07   #9
Jungle Guide
 
Biostem's Avatar
 
Join Date: Oct 2007
Default

You use the secondary to supplement, or make up for, your primary profession's strengths and/or weaknesses. A good example is a warrior; you don't have any real condition or hex removal, but numerous other professions do. Also, as to your point about heavy investment; well, you can max out 2 attributes, but to do more than that you do have to sacrifice maxing it out to get decent levels. Having 1 attribute at 12 (before runes/armor bonuses) and another 2 at 9 or 10 isn't so bad...

Still, there are a pretty good selection of skills unlinked to any attribute as well...
Biostem is offline   Reply With Quote
Old Feb 26, 2008, 12:09 AM // 00:09   #10
Jungle Guide
 
FlamingMetroid's Avatar
 
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
Default

http://www.pvxwiki.com/wiki/Build:A/...Blossom_Farmer
most PvE assassins just kind of sat there and weren't worth the party slot before this
FlamingMetroid is offline   Reply With Quote
Old Feb 26, 2008, 12:10 AM // 00:10   #11
Furnace Stoker
 
Diddy bow's Avatar
 
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
Default

Thumpers
Death pact sig
GOLE

ya know...
Diddy bow is offline   Reply With Quote
Old Feb 26, 2008, 12:11 AM // 00:11   #12
Forge Runner
 
Kusandaa's Avatar
 
Join Date: Jul 2006
Profession: N/Mo
Default

Most of the time I tend to use skills from my primary profession. But some well, I have characters that use secondary profession's skills (R/P Packhunter, W/Rt VwK farmer, N/Mo 55, Mo/D 55...).

Or, I use one skill from a different profession (N/Me Echo SS or SV, X/Rt with DPSig, Rebirth on my necro, pretty sure I had to run a A/D for something O_o;;...)
Kusandaa is offline   Reply With Quote
Old Feb 26, 2008, 12:12 AM // 00:12   #13
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Default

It's definantly innovative, but not as deep as I'd like it to be. Can't say much about other classes, but my Warrior in PvE's secondary just feels like a tiny little helping hand - at least, that's how it used to be. Now I could care less about my secondary profession. I actually wish I could just be a W/.
Bryant Again is offline   Reply With Quote
Old Feb 26, 2008, 12:13 AM // 00:13   #14
La-Li-Lu-Le-Lo
 
Faer's Avatar
 
Join Date: Feb 2006
Default

[skill]Gale[/skill][skill]Crushing Blow[/skill]

I <3 2005.
__________________
Stay Breezy
Faer is offline   Reply With Quote
Old Feb 26, 2008, 12:14 AM // 00:14   #15
God of Spammers
 
I pwnd U's Avatar
 
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
Default

Quote:
Originally Posted by Stormlord Alex
Death Pact Signet.
Quote:
Originally Posted by longac
Conjures for physical attackers
Plage Touch
Res Spells
Splinter Weapon for Rangers
Mending Touch for Rangers
Earth Elementalists and Mystic Regeneration
Dervishes and Wild Blow
QFT. Pretty much the only reason I use a secondary on my warrior is for hard rezzes. On my monk it's for e-management (sometimes). Normally my secondary is just for rez.

Last edited by I pwnd U; Feb 26, 2008 at 12:22 AM // 00:22..
I pwnd U is offline   Reply With Quote
Old Feb 26, 2008, 12:17 AM // 00:17   #16
Desert Nomad
 
knoll's Avatar
 
Join Date: Jul 2005
Location: Washington State.
Guild: [ToA]
Profession: W/
Default

[skill]Echo[/skill][skill]Arcane Echo[/skill][skill]Mending[/skill]
knoll is offline   Reply With Quote
Old Feb 26, 2008, 12:19 AM // 00:19   #17
Jungle Guide
 
Biostem's Avatar
 
Join Date: Oct 2007
Default

One major opportunity GW1 missed out on was to have sets of skills particular to certain primary/secondary combinations; having w/n only skills, or mo/rt only skills would have gone a long way to make players feel more individual and versatile. Right now, the only reason to use a combination is for a certain secondary profession skill, and that's it. If a w/n could get "death knight" skills, and a mo/rt could get "divine spiritualist" skills, it would really add a lot more flavor to the game.
Biostem is offline   Reply With Quote
Old Feb 26, 2008, 12:20 AM // 00:20   #18
Jungle Guide
 
FlamingMetroid's Avatar
 
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
Default

Quote:
Originally Posted by knoll
[skill]Echo[/skill][skill]Arcane Echo[/skill][skill]Mending[/skill]
thread won
12'd
FlamingMetroid is offline   Reply With Quote
Old Feb 26, 2008, 12:20 AM // 00:20   #19
Desert Nomad
 
GloryFox's Avatar
 
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
Default

I agree with Zinger, secondary professions have ruined some classes IMO. For instance, why bother ever taking an assassin into Slavers Exile when all you really need is one skill from the assassin line of skills to beat Duncan. I hope secondary professions are left out of GW2.
GloryFox is offline   Reply With Quote
Old Feb 26, 2008, 12:25 AM // 00:25   #20
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by GloryFox
I hope secondary professions are left out of GW2.
Same here. I hope they add more focus on individual professions themselves.
Bryant Again is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
secondary profession chesterocks7 The Campfire 2 May 29, 2007 01:00 PM // 13:00
Non profession based and secondary profession runes Zero7511 Sardelac Sanitarium 7 May 26, 2006 05:59 PM // 17:59
Question about skill point/secondary class changing krnkrackmonkey Questions & Answers 2 Aug 28, 2005 11:05 PM // 23:05
Pyro Master Gladiator's Arena 16 Jun 09, 2005 04:27 PM // 16:27
My Secondary Profession Inziladun Questions & Answers 3 May 14, 2005 03:40 PM // 15:40


All times are GMT. The time now is 05:48 AM // 05:48.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("